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Alternative strategy: If you've mastered the hyperspace chute shot, light the fifth hyperspace light, then continue putting the ball up the hyperspace chute with reflex shots until you've once again lit four hyperspace lights. When you've lit three or four lights, whichever you prefer, avoid the hyperspace chute until your chosen light goes out, then send the ball up the hyperspace shoot to relight it. The third (center post) and fourth (extra ball) lights improve play, but the fifth (gravity) works against you by screwing with the ball's path. (Of course, you want to pass a ball through an out lane only when the lane's triangular yellow kicker light is lit.)Īlways keep lit three or four (but not five) hyperspace lights. Use the hyperspace chute shot to light four hyperspace lights, which raises the center post and lights the extra ball light in the out lanes. Use the yellow wormhole shot to get a replay as soon as you can. Try to always play from a position which minimizes the chance of ball drain and the penalty thereof: get a replay, raise the center post, and light the extra ball lights in the out lanes. Practice the left medal target shot and hitting the medal targets in general. Whenever you notice the red medal light is on (or even the blue medal light, if you're good at hitting the medal targets), start shooting for the medal targets. If you can drop these targets consistently, you can rack up several extra balls in short order. While that light is lit, each time you drop all three medal targets you're awarded another extra ball. The secret to a high-scoring game is the ability to consistently drop all three medal targets within a short time, lighting the purple medal light and earning an extra ball.
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Get multiple extra balls from the medal targets. Flip the ball off the right flipper near the flipper's tip. You may find yourself addicted, but at least you won’t have to worry about running out of quarters.Extends the time available to complete a mission, and gives you a chance of putting the ball into the green wormhole.
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With plenty of missions to keep you busy, this game is a fun spin on traditional pinball. The game was praised for its graphics and the fact that it made a pinball game ‘work’ on computer. The goal of Ultra Pinball was to create a fun pinball experience that you couldn’t get anywhere else and I would say they succeeded. Though the plot is much more involved than this simple directive. You are attempting to build a spaceship and then launch it to beat the game. The game isn’t all about scoring points, it has a bit of a plot. But Ultra Pinball takes it up a notch by adding missions and things like comets destroying sections of the board and many other random happenings. Just like real pinball you have flippers that you bop the ball around with and try to score points. Each table also has a set of 5 mini tables to conquer in order to complete it. The tables are Mine, Colony, and Command Post and each have their own goals associated with them. You can play on three different pinball tables that you warp between.
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The game is based on a space simulation game known as Outpost (a Sierra On-Line title, 1994). This game takes the general idea of pinball and adds crazy elements into it.
#3D PINBALL FOR FREE WINDOWS#
3-D Ultra Pinball is a science fiction based pinball game developed by Dynamix and published by Sierra On-Line in 1995 for Windows and Mac.
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