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The WC Proposal allows for a few new policies to be put in place to slow it down, etc.Ĭiv IV Diplomacy - Basically, adds some Diplomacy aspects that were removed in V.
Best civilization v mod#
Global Warming + the World Congress proposal mod - Once a Civ reaches the Industrial Era, a timer counts down until a random tile is destroyed. Random events that destroy landscapes, forcing you to keep on-top of maintenance. Natural Disasters - Name speaks for itself. Building on the first mod on our list, the Communitas Enhanced Gameplay mod requires the Communitas AI and Tools in order to run. I.e - If you're people in your Capital are unhappy, after X amount of turns, one may migrate to a City-State or the closest city of another Civ, the same can happen to you, too.Īrchitecture Changes - Makes buildings of Civ's more appropriate to their Culture, rather than generic placeholder (just an Aesthetic thing). The Demographics page just doesn't cut it.Įmigration - given prosperity or "standards of life" in cities determines whether populace will migrate to or from another city. It gives you all the information in detail, plus graphs - showing you exactly where everyone stands. Its pretty clear that Civilization V is the absolute favorite, followed by Civ IV, and that Beyond Earth is the loser. Personally, I like Info Addicts - I believe it's a must have. What type(s) of games you're looking to play? It really depends on what you're looking to change or improve. Comments ( 11) There are dozens of leaders to choose from every time you sit down to play a new game of Civilization V, each.
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